BRAWL STARS ELO FEDERATION
COMPETITIVE INTEGRITY CODE

1. Cardinal Violations

1.1 The Seven Unacceptable Violation of ELO Manipulation:
Violation Detection Method Z-Score Threshold
Artificial Inflation (ELO Boosting) Win streak analysis + IP correlation ≥4.3σ
Sandbagging (Intentional Deranking) Loss pattern recognition ≥4.1σ
Phantom Account (Smurfing) Device fingerprinting N/A (Behavioral)
Chronos Cheating (Time Manipulation) Millisecond-level action tracking ≥3.9σ
Specter Collusion (Ghost Input) Input latency analysis ≥4.0σ
Client Manipulation Hash verification + memory scanning Automatic Ban
Match Fixing Betting pattern correlation ≥4.5σ

2. Unauthorized Third-Party Applications and Tools

2.1 Prohibited Software Categories:
a) Game Client Modifications:
  ▶ Memory editors/hex tools (Cheat Engine, ArtMoney)
  ▶ DLL injection frameworks (WinAPI Hook, EasyHook)
  ▶ Packet editors (WPE Pro, Charles Proxy)

b) Automation Tools:
  ▶ Macro recorders (AutoHotkey, Pulover's Macro Creator)
  ▶ Botting software (Honorbuddy, Ghost Mouse)
  ▶ AI-assisted aiming systems (AimLabs integration)

c) Overlay Enhancements:
  ▶ Tactical HUD mods showing enemy cooldowns
  ▶ Real-time statistics trackers
  ▶ Predictive pathfinding displays
2.2 Detection Methodology:
▶ Signature-based heuristic scanning
▶ Behavioral pattern recognition (mouse movement entropy analysis)
▶ Kernel-level driver verification
▶ SHA-256 hash validation of game files
2.3 Enforcement Protocol:
a) Immediate match termination upon detection
b) 30-day minimum competitive suspension
c) Permanent device hardware ban for repeated offenses
d) Mandatory forensic audit of associated accounts
2.4 Prohibited Techniques:
a) Packet Flood Exploitation (PFE):
  ▶ UDP/TCP packet bombardment
  ▶ SYN/ACK flood amplification
  ▶ ICMP ping of death attacks

b) Session Hijacking Tools:
  ▶ MITM (Man-in-the-Middle) injection
  ▶ SSL stripping frameworks
  ▶ DNS spoofing utilities

c) Game Client Crash Exploits:
  ▶ Buffer overflow triggers
  ▶ Memory address corruption
  ▶ Invalid opcode injection
2.5 Detection Methodology:
▶ Network traffic anomaly detection (99.9th percentile thresholds)
▶ TCP retransmission rate monitoring (>15% triggers audit)
▶ Client heartbeat verification system
▶ Kernel-level socket monitoring
2.6 Enforcement Protocol:
a) Immediate IP/device HWID ban (minimum 5 years)
b) Legal prosecution under CFAA Section 1030
c) $10,000 minimum compensation per affected player
d) Permanent exclusion from ELO-sanctioned events

2. ELO Algorithm Disclosure

2.1 Core Formula:
ΔELO = (K × (S - E)) / 3
ELOnew= ΔELO + ELOinitial
Where:
K = 80 while player's amount of sets < 40
K = 60 while player's rating < 2400 ELO
K = 30 when player reach 2400
E - expected score
S - score
E = 1 / (1 + 10(R_avg - R_self)/400)
Where:
R_self: Initial player's ELO
R_avg: average opponent's ELO
2.2 Anti-Manipulation Safeguards:
Volatility Index: Sudden ELO spikes trigger audit

3. Fair Play Inquisition Protocol

3.1 Investigation Triggers:
a) Automated System Flags (Z ≥3.5σ)
b) Player Reports (Verified Pro Players Only)
c) Statistical Anomalies
3.2 Evidence Collection:
Evidence Type Retention Period Analysis Method
Input Telemetry 90 days Neural Pattern Matching
Match Replay 1 year Monte Carlo Simulation
Device Logs 60 days Rootkit Detection

4. Punitive Measures

4.1 ELO-Specific Penalties:
Offense Class First Offense Recidivism
Class S (Severe) ELO Reset to 0 + 2yr ban Permanent Exile
Class A 50% ELO Cut + 6mo ban 75% Cut + 2yr ban
Class B 25% ELO Reduction 50% Reduction
4.2 Appeal Process:
a) €500 Non-refundable Deposit
b) 3-Expert Panel Review
c) 21-Day Resolution Window

5. Player Covenant

5.1 All competitors must:
a) Install ELO Sentinel v4.2+
b) Permit random device scans
c) Maintain 2FA authentication
d) Report suspicious activity within 24h
5.2 Prohibited Technologies:
▶ Overlay apps with real-time stats
▶ Macro-enabled controllers
▶ Virtual machine environments
▶ Network latency manipulators

6. Community Standards

6.1 Prohibited Behaviors:
a) Toxic communication (verbal/text harassment)
b) Account sharing for any purpose
c) Exploiting game bugs for competitive advantage
d) Collusion with tournament officials
e) Impersonation of ELO Federation staff
6.2 Streaming Regulations:
▶ 3-minute delay mandatory for tournament broadcasts
▶ No live coaching during ranked matches
▶ Prohibited overlays showing real-time ELO changes

7. Data Integrity Protocol

7.1 Audit Requirements:
a) Quarterly third-party security audits
b) Real-time anomaly detection systems
c) Immutable match record blockchain storage
7.2 Player Rights:
Right Scope Access Method
Data Portability Full match history API endpoint /data_export
Right to Erasure Non-essential personal data GDPR compliance form
Dispute Audit ELO change justification Support ticket system

8. Event Management Standards

8.1 Organizer Requirements:
a) Minimum $10,000 prize pool for ELO-sanctioned events
b) Certified anti-cheat referees onsite
c) Dual redundant internet connections
d) Real-time results submission protocol
8.2 Equipment Rules:
▶ Federation-provided peripherals mandatory
▶ No personal storage devices in play area
▶ Thermal imaging checks for hidden electronics

9. Governance & Compliance

9.1 Rule Modification:
a) 30-day public comment period for changes
b) 2/3 majority vote by Player Council required
c) Grandfather clause for existing tournaments
9.2 Enforcement Hierarchy:
1. Automated Detection Systems
2. Regional Arbitration Committees
3. Central Ethics Tribunal
4. Independent Sports Court Appeal

10. Crisis Management

10.1 Infrastructure Failures:
a) Automatic match freeze on DDOS detection
b) 72-hour disaster recovery SLA
c) Satellite backup communication systems
10.2 Medical Emergencies:
▶ Certified EMT staff at live events
▶ Mandatory 10-minute pause capability
▶ Neurocheck helmet sensors for pros

11. Hardware & Software Standards

11.1 Approved Devices:
▶ Mobile: iOS/Android devices released within 24 months
▶ Emulators: Bluestacks 5.10+ with ELO-certified configs
▶ Controllers: Federation-sanctioned gamepads only
11.2 Network Requirements:
a) Maximum ping: 65ms for competitive matches
b) Packet loss <0.5% during tournaments
c) Dual ISP failover systems for LAN events

12. Minor Competitor Regulations

12.1 Age Restrictions:
▶ Under 13: Parental consent + 2hr daily cap
▶ 13-16: Educational balance monitoring
▶ 16-18: Professional contract requirements
12.2 Guardian System:
a) Mandatory approved coaching software
b) Psychometric evaluations quarterly
c) Trusted adult verification protocol

13. Cognitive Enhancement Policy

13.1 Prohibited Substances:
▶ Modafinil and other nootropics
▶ Beta-blockers during tournaments
▶ Unauthorized stimulants
13.2 Neural Monitoring:
a) EEG headset spot-checks
b) Pupillary response tracking
c) Cognitive baseline profiling

14. Global Compliance

14.1 Cross-Border Enforcement:
a) Shared ban registry with 78 partner nations
b) Interpol esports crime task force
c) Currency-agnostic penalty system
14.2 Localization Standards:
▶ Real-time translation systems
▶ Region-specific ELO balancing
▶ Cultural sensitivity training

15. System Governance

15.1 Performance Tracking:
a) Daily K-factor optimization algorithms
b) Win prediction accuracy audits
c) Meta-shift adaptation protocols
15.2 Community Feedback:
▶ Monthly transparency reports
▶ Player council voting mechanisms
▶ Open-source model validation

16. Hall of Fame Protocol

16.1 Induction Criteria:
▶ 5+ years in top 0.1% ELO bracket
▶ 3x World Championship titles
▶ Community contribution score >9.5
16.2 Immortalization:
a) Neural network persona preservation
b) In-game monument deployment
c) Educational program scholarships

17. Jurisdictional Governance

17.1 Dispute Resolution:
▶ Binding arbitration through ELO Court of Justice
▶ 45-day maximum resolution timeline
▶ Blockchain-notarized evidence submission
17.2 Intellectual Property:
a) Exclusive broadcast rights management
b) Player likeness usage agreements
c) Anti-piracy neural watermarking

18. Monetary Policy

18.1 Prize Distribution:
▶ 72-hour payment settlement guarantee
▶ Multi-currency smart contracts
▶ Tax compliance certification
18.2 Anti-Money Laundering:
a) Cryptocurrency transaction monitoring
b) $10,000+ prize forensic audit
c) FATF Travel Rule compliance

19. Media Production Standards

19.1 Broadcast Requirements:
▶ 8K HDR minimum resolution
▶ Neural commentary avatars
▶ Real-time ELO prediction overlays
19.2 Creator Compliance:
a) Licensed soundtrack integration
b) Deepfake detection watermarks
c) Accessibility mandates (sign language AI)

20. Sustainable Esports

20.1 Carbon Neutrality:
▶ 100% renewable energy for data centers
▶ Device recycling tax incentives
▶ Virtual LAN event prioritization
20.2 Green Tech Innovation:
a) Biodegradable peripheral program
b) Neural interface efficiency standards
c) Quantum computing optimization

21. AI Governance

21.1 Training Data Ethics:
▶ Player consent for neural pattern usage
▶ Bias mitigation audits
▶ Prohibition of consciousness emulation
21.2 Competitive AI Bans:
a) Real-time strategy predictors
b) Emotional state analyzers
c) Predictive input algorithms

22. Conflict Contingency

22.1 Cyber Warfare Defense:
▶ Quantum encryption standards
▶ Geopolitical server sharding
▶ EMP-hardened infrastructure
22.2 Player Protection:
a) Conflict zone matchmaking bypass
b) Humanitarian visa sponsorship
c) Digital identity preservation

Appendix B: Official Documents

Form 101: Cross-border sanctions appeal
Form 205: Neural data usage consent
Form 308: Quantum match replay request
Template A: Smart contract framework

Appendix C: Terminology

Neural Watermarking: DNA-based content protection
Geopolitical Sharding: Region-locked data sovereignty
Quantum Match: Parallel reality tournament instance

Appendix A: Technical Definitions

Z-Score: Standard deviations from mean performance
K-Factor: Volatility coefficient (Range 10-32)
σ Threshold: 4.25σ = 99.99% confidence level
ELO Sentinel: Kernel-level anti-cheat service

Ratified by ELO High Council: 2024-11-01

Effective: 2025-01-01 | Document Version 3.7.1