2. Unauthorized Third-Party Applications and Tools
2.1 Prohibited Software Categories:
a) Game Client Modifications:
▶ Memory editors/hex tools (Cheat Engine, ArtMoney)
▶ DLL injection frameworks (WinAPI Hook, EasyHook)
▶ Packet editors (WPE Pro, Charles Proxy)
b) Automation Tools:
▶ Macro recorders (AutoHotkey, Pulover's Macro Creator)
▶ Botting software (Honorbuddy, Ghost Mouse)
▶ AI-assisted aiming systems (AimLabs integration)
c) Overlay Enhancements:
▶ Tactical HUD mods showing enemy cooldowns
▶ Real-time statistics trackers
▶ Predictive pathfinding displays
2.2 Detection Methodology:
▶ Signature-based heuristic scanning
▶ Behavioral pattern recognition (mouse movement entropy analysis)
▶ Kernel-level driver verification
▶ SHA-256 hash validation of game files
2.3 Enforcement Protocol:
a) Immediate match termination upon detection
b) 30-day minimum competitive suspension
c) Permanent device hardware ban for repeated offenses
d) Mandatory forensic audit of associated accounts
2.4 Prohibited Techniques:
a) Packet Flood Exploitation (PFE):
▶ UDP/TCP packet bombardment
▶ SYN/ACK flood amplification
▶ ICMP ping of death attacks
b) Session Hijacking Tools:
▶ MITM (Man-in-the-Middle) injection
▶ SSL stripping frameworks
▶ DNS spoofing utilities
c) Game Client Crash Exploits:
▶ Buffer overflow triggers
▶ Memory address corruption
▶ Invalid opcode injection
2.5 Detection Methodology:
▶ Network traffic anomaly detection (99.9th percentile thresholds)
▶ TCP retransmission rate monitoring (>15% triggers audit)
▶ Client heartbeat verification system
▶ Kernel-level socket monitoring
2.6 Enforcement Protocol:
a) Immediate IP/device HWID ban (minimum 5 years)
b) Legal prosecution under CFAA Section 1030
c) $10,000 minimum compensation per affected player
d) Permanent exclusion from ELO-sanctioned events